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Just like in real life, things can become fun, exciting or plain awkward.Įvery dialogue option is shown only once, which makes your choices definite.
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You don't always know how your words will affect the other. Josh remembers more from his time on the islands, and Riley is encouraged to reveal her dreams, goals and why she is running from her old life.Ī unique feature that allows the player to make choices in a subtle immersive way. While you walk the beautiful landscape of the Rogue Islands, you learn their history through the items left behind.
Ghost on the shore game series#
Choices in dialogue shape the bond between the two and ultimately decide Riley's fate.Īfter seeing such wonderful feedback from players on our first game, Marie’s Room, a narrative exploration game set within the confines of a single room, we felt the next logical step was to expand on this format with a story set across a series of islands, in the format of a branching narrative with multiple endings.Īfter three years, our journey has finally come to a close and we are thrilled that you can now meet Riley and Josh for yourselves as you explore the Rogue Islands and discover what happened to these long-forgotten shores.Įxploration and Environmental Storytelling In the game, protagonist Riley is faced with a headstrong ghost, urging her on an adventure across atmospheric shores, uncovering the islands’ tragic secret. This wrenching feeling of not being able to let go eventually blossomed into Ghost on the Shore, an exploration game about the emotional ties that transcend even death. This photo below is a very early series of notes from a brainstorming session we had together, on a rooftop in Ghent, back in 2019. We came together as a team to produce a plan for the game. The idea for the core story came to our writer Dagmar Blommaert in a dream in which she had died and could only observe her partner’s immense grief from afar while they mourned, dealt with the loss and eventually moved on. Three years ago, we began working on a new game.
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